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This does even out in the later chapters of the game, and there are, later on, some cool moments shooting bazookas at tanks and assaulting a railway gun solo. If you manage to make it through the by-the-numbers World War 2 story that is neither believable nor interesting with characters that are one dimensional and that get very annoying over time, then you will be blessed with a few minutes of actual gameplay. In the earlier missions there is far more time spent in cutscenes than in combat. Meanwhile a bevy of cutscenes interrupt each experience. You’ll be shooting from a farmhouse in one mission and then dropping bombs in a plane in the next. Medal of Honor: Above and Beyond does the exact opposite of depending on any particular mode of play, instead it throws an absolute ton of them at you. Unlike Sniper Elite: VR this game does not depend on Sniping so heavily, though there are some sniper sections in it.

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Warplanes: Battles over Pacific makes full use of being a Virtual Reality game in this way. This is much more immersive that just hitting some buttons, you can actually use the real plane controls like you are in the cockpit yourself. Want to throttle up? Then grab the throttle and push it forward. While you can do what you need with just your controller buttons, you can also do a lot of actions, like throttling and changing the direction of the plane, by using your virtual hands to grip the controls through physical representations in your cockpit. The controls are a huge draw for this game. These targets consist of a variety of things from fighter aircraft, to barrage balloons, to convoy trucks, to AA flak guns, to storage buildings.

You can use both American and Japanese planes of the era to fly through combat missions and win by destroying enemy air and ground targets.
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Written by Phil Iwaniuk on behalf of GLHF.Rather than a Virtual Reality shooter, Warplanes: Battles over Pacific is a VR flight simulator that is heavily geared towards flying combat in the Pacific Theater of World War 2. Also, the guns feel amazing and explosions and stuff. And in the changes of perspective between U.S., British and Soviet campaigns, it finds a humanistic tone that’s hard to nail.

There’s a desperation in the voices of your squadmates, whether they’re trying to convey orders or delivering incidental dialogue. The rattle of gunfire and artillery was unrelenting and agitates something primal when you play.
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Although Medal of Honor had shown the industry how to adapt an already fictionalized cinematic image of the war, Call of Duty found both design and technical breakthroughs that let it permeate on a deeper level. More recently, Vanguard showed us an old CoD can learn a few new tricks.īut we have to go back to the 2003 Infinity Ward original to find the franchise depicting the historical conflict in its most startling, empathetic and memorable ways. World at War managed to live up to its title and at the same time laid multiplayer foundations that its modern descendants still employ. 2017’s Call Of Duty: WW2 told a touching tale.
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Not the most immersive or playable of the list today, Medal of Honor nonetheless deserves its mention for creating a template for interactive war experiences.įeel free to place your own personal CoD pick in this slot. As for its legacy, if you ever wondered why you seemed to spend 1999 to 2005 landing on various occupied beaches in shooters, look no further. The bombast and set-pieces throughout its campaign aren’t just exhilarating for the player, they also make clear the distinction between the fictionalized war we know from the big screen, and the real events we wisely keep at a respectful distance. With a score by Academy Award-winning composer Michael Giacchino and consultation from Saving Private Ryan military advisor Dale Dye, it’s a staunchly cinematic slant on the war, and that’s important. With World War 2 firmly in the director’s head during the production of Saving Private Ryan, he set his Dreamworks Interactive Studio the task of creating one of those newfangled first-person shooters set in the conflict, and in doing so laid a template for the subgenre for decades to come. 1999’s Medal of Honor came about after Steven Spielberg watched his son playing GoldenEye on his N64. We’re starting this list by paying our dues.
